

Strategy is basic and puzzle elements are a far cry from the masterful Commandos series. While it makes combat a little easier than it could have been, it also makes it completely uninteresting, much like the rest of the game. That's really the only saving grace for your goon squad. Hopefully you'll be able to shoot some enemies and reload your gun clumsily while the enemies are distracted by the big idiot running at them. It's often just more practical to use your men as expendable assets. There are some levels where your men will make it through unscathed, but that's with a lot of work and annoyance. Just use them to run ahead and get killed to see the layout of the land. Basically this makes your squad members meat shields.
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There's no option to look through keyholes or windows so you'll just have to hope the door you're opening doesn't hold a guy with a shotgun pointed at you. Knowing what you're getting into is also a problem. The almost complete lack of cover options, unlike the recently released Soldiers: Heroes of World War II also would have helped the situation.

You can't do that here so any units not directly under control become useless. In Commandos, you deal with your units by setting them up with areas of coverage so that they'll shoot anyone that comes into their firing cone. There are also no real options for setting up ambushes or playing creatively from the lack of control. Or if you aren't going to put in a formation set, at least make it so there's no friendly fire. A simple command to spread out in some formation would help with that. But they'll bunch up together so that if you come across some bad guys and tell your guys all to shoot at an enemy, they'll shoot each other in the back of the head. Tell them all to go into a room at the same time and they'll do it. Even better, the list of commands that you can give your squad is very small. If you don't give them direct orders, they just stand there, defenseless, like a cute little child with candy in its hand. You tell them to do something and they'll do it. This is for quite a few reasons, the biggest of which is AI. While you can certainly run through the game meticulously, holding each of your team members' hands, they'll die. Your guys are dead before they really get started. The kicker is, it doesn't really matter too much.

They'll have different sets of skills, which can be increased during the course of the game, such as shooting, melee combat, and throwing.

Whichever side you play from, you choose up to five members for your team to finish a level. Both sides have close to the same set of skills, but the cops have the added difficulty of not being able to just take down any enemies that might be in their way. On the other side of the coin, you could also don the uniform of an officer of the law and take down the bad guys. It's up to you to play through the game as a mobster trying to make his name in Chicago by taking over property one section at a time. At first glance, Chicago 1930 looks a bit like a Commandos type of game.
